
It worked perfectly well in all of these situations. Origins 2 is really the one to start off the Dragon Ball game season for 2010, so the impression that it leaves has the potential to sour or engage any further interest.Īs with most DS games, the majority of time spent with the game was either at home on the couch, on the train to and from work, and a little bit here and there on lunch breaks. It had been a good six months since I last played and reviewed a video game for the franchise, which feels like eons compared to the last quarter of each year with at least three games all crammed in together. I would get moderately excited when viewing a trailer, but that excitement would almost instantaneously wane when I clicked away to something else. I was well aware of the control enhancements, multiplayer modes, additional playable characters, etc. It never completely fell off my radar, and I felt as if I kept up with the game as it headed our way more than I did with Attack of the Saiyans. Similar to Attack of the Saiyans which had been out for so long in Japan with no American announcement in sight, I actually did not import the game ahead of time. Whereas Attack of the Saiyans featured the Chris Sabat-run OkraTron 5000 credits upon starting the game and yet contained only the original Japanese voice cast, Origins 2 exclusively features the FUNimation voice cast with no selectable options. Unlike their console brethren, however, the handheld games typically have little more than standard grunts and signature-attack yells which can be more easily ignored by the player. Most DS releases ( Supersonic Warriors 2, Harukanaru Densetsu, and the prior Dragon Ball Origins) have been English-dubbed-only dual-language selections have been limited in the handheld space to the Shin Budokai games on the PSP.

Origins 2 was played in its entirety on a Nintendo DS Lite.Īs with any North American release of a Dragon Ball game, the first thing I do is hop over into the options to switch the language track to Japanese. So how about that there video game…? How We Gamed: If you are interested in contributing to the site, please visit our “ Donate” page or contact us directly. Review of this game was made possible through a copy provided by Namco-Bandai. Would this be a sequel that fixed everything about the first game and present us with everything we had hoped for? With the announcement that the game’s follow-up ( Dragon Ball DS 2: Totsugeki! Red Ribbon Gun / Dragon Ball DS 2: Charge! Red Ribbon Army) would include optional touch and button controls, it seemed that developer Game Republic was paying attention to the international commentary on the first game. Furthermore, the “wash-rinse-repeat” cycle of smashing up some enemies, solving a very simple puzzle, and fighting the level’s boss got to be a little too repetitive. There were far too many instances where some button controls would have worked better, or at least allowed for a little more comfort.

As charming as the game was, we had a lot of issues with it - namely its touch-only controls. We gave the first game some initial thoughts back on Episode #0151 of the podcast here at Daizenshuu EX. Apparently the self-censoring with the DS’ screen separation did not do a good enough job for Australia…!

In January 2009, the game was recalled in Australia due to some of the game’s content not quite matching up with its local rating (“PG”).

Other than some audio dubbing into English (and the obvious text translations), the game was near-identical to its original Japanese release. North America received the game from Atari as Dragon Ball Origins about two months later on 04 November 2008, with the rest of the world also receiving their respective versions over the next month. It had a strong-enough debut (selling just over 72,000 copies in its first week), but ultimately went on to sell only just over 200,000 copies in his homeland. Unfortunately, it did not particularly translate over into sales.
